Any Keyboard Layout / Help

FAQ

v1.0.0Runtime plugin
  • UE 5.5–5.8
On this pageWhich engine versions are supported?Which operating systems receive keyboard correction?Does it change typed text?Do I need Physical mode for number bindings?Does Physical mode change editor letter shortcuts?Does it work with Enhanced Input?Why do prompts still show W on AZERTY?Are runtime mode changes saved automatically?Can players switch layouts while playing?Are gamepads or the numpad remapped?Does it handle Pixel Streaming or IME input?

Which engine versions are supported?#

UE 5.5–5.8.

Which operating systems receive keyboard correction?#

Windows. The plugin does not correct input on Mac or Linux.

Does it change typed text?#

No. Text fields and the console keep the characters produced by the selected keyboard layout.

Do I need Physical mode for number bindings?#

No. Digits is enabled by default and handles the number-row workflow.

Does Physical mode change editor letter shortcuts?#

No. Outside Play In Editor, only the optional number-row correction applies.

Does it work with Enhanced Input?#

Yes, and with legacy action mappings. Enhanced Input is not required for the basic correction.

Why do prompts still show W on AZERTY?#

Use Get Key Display Name (Keyboard Layout) when displaying a binding in Physical mode.

Are runtime mode changes saved automatically?#

No. Save the player's choice in your game settings.

Can players switch layouts while playing?#

Yes. Refresh prompt labels when On Keyboard Layout Changed fires.

Are gamepads or the numpad remapped?#

No. This workflow concerns the keyboard's typing keys; the numpad, navigation keys, and modifiers are not repositioned.

Does it handle Pixel Streaming or IME input?#

Those input sources are outside the normal Windows-keyboard correction.

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