Copy actors from a level and paste them into a Blueprint's Components panel with meshes, materials, placement, and attachments preserved.
Turn a level assembly into a reusable actor#
Select a group of props in the level, copy them, open an Actor Blueprint, and paste into its Components panel. Choose a pivot that suits how you want to place the resulting Blueprint.
Blueprint actors can arrive as child actors to keep their behavior, or as separate components when you only want their geometry.
Actor Paste is an editor tool and adds nothing to a packaged game.
Learn the workflow#
- Getting started: copy and paste your first assembly.
- User manual: paste commands, included content, and Undo.
- Choosing a pivot: position the group around the Blueprint root.
- Blueprint actors and attachments: preserve behavior and hierarchy.
- Settings and shortcuts: adjust paste preferences.
- Feature reference: everything a paste carries, every setting, and every message.
See the FAQ and Troubleshooting for missing components or unexpected placement.