Search assets, Blueprint symbols, actors and C++ from one editor search box.
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Recompile Blueprints, structs and enums in dependency order, with dry runs and per-asset results.
Save graph comment colors and labels as presets. Apply them to selected comments in one click.
Query, filter and inspect Data Tables through Blueprint nodes, including nested fields.
Find Blueprints with unused Event Tick, adjust tick settings in bulk and measure tick cost during Play In Editor.
Inspect, edit and compare save files. Recover fields lost to class changes with versioned save migrations.
Add simple and smart navigation links to Blueprint actors, with visible arcs, draggable endpoints and built-in traversal.
Add shaped physics volumes to Blueprint actors for swimming, gravity changes and filtered enter and leave events.
Paste level actors into a Components panel with their meshes, materials, placement and attachments preserved.
Make number-key bindings work across Windows keyboard layouts, with optional positional controls and matching key labels.
Convert repeated mesh components into instances, edit individual pieces and break them back into separate components.
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11 plugins