Install and enable#
Use the plugin package for your installed engine version. Supported versions: UE 5.5–5.8.
- Install the plugin using the instructions supplied with your purchase.
- Open your project and go to Edit → Plugins.
- Search for the plugin by name and enable it.
- Restart the editor if prompted.
Add the component#
- Open an Actor Blueprint.
- Choose Add Component → Navigation → Nav Link Proxy.
- Select the component and position it near the obstacle.
- Drag the endpoint handles to either side.
- Compile and save the Blueprint.
The arc helps you position the link. Seeing it does not guarantee that a navigation route can use it.
Test it in a level#
- Place the actor in a level with a Nav Mesh Bounds Volume.
- Build navigation and press P to show the navigable surface.
- Put both endpoints well inside that surface.
- Check that Use Smart Link is on. It is on by default.
- For a gap, leave Traversal on Jump.
- Give the AI a Move To destination on the opposite side and test.
A new component starts with one simple link placed exactly where the smart link is. Remove simple links you do not need across a gap, because a simple link is walked rather than jumped.
Spawn the actor during play#
Set the navigation mesh's Runtime Generation to Dynamic before testing spawned links. See Doors and spawned links.