Blueprint Nav Link / Start here

Getting started

v1.3.0Runtime plugin
  • UE 5.5–5.8
On this pageInstall and enableAdd the componentTest it in a levelSpawn the actor during play

Install and enable#

Use the plugin package for your installed engine version. Supported versions: UE 5.5–5.8.

  1. Install the plugin using the instructions supplied with your purchase.
  2. Open your project and go to Edit → Plugins.
  3. Search for the plugin by name and enable it.
  4. Restart the editor if prompted.

Add the component#

  1. Open an Actor Blueprint.
  2. Choose Add Component → Navigation → Nav Link Proxy.
  3. Select the component and position it near the obstacle.
  4. Drag the endpoint handles to either side.
  5. Compile and save the Blueprint.

The arc helps you position the link. Seeing it does not guarantee that a navigation route can use it.

Test it in a level#

  1. Place the actor in a level with a Nav Mesh Bounds Volume.
  2. Build navigation and press P to show the navigable surface.
  3. Put both endpoints well inside that surface.
  4. Check that Use Smart Link is on. It is on by default.
  5. For a gap, leave Traversal on Jump.
  6. Give the AI a Move To destination on the opposite side and test.

A new component starts with one simple link placed exactly where the smart link is. Remove simple links you do not need across a gap, because a simple link is walked rather than jumped.

Spawn the actor during play#

Set the navigation mesh's Runtime Generation to Dynamic before testing spawned links. See Doors and spawned links.

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