Which engine versions are supported?#
UE 5.5–5.8.
Where do I add the component?#
In an Actor Blueprint, choose Add Component → Navigation → Nav Link Proxy.
Can one actor have several links?#
Yes. Add multiple components or several simple-link entries as appropriate. Each component has its own endpoints.
Does a simple link make the AI jump?#
No. Use a smart link with Traversal: Jump.
What happens with a pawn that is not a Character?#
Built-in Jump teleports non-Character pawns. Use custom traversal when you need different behavior.
Can I disable a link during play?#
Yes. Use Set Smart Link Enabled and choose Null as the Disabled Area Class when it should block passage.
Can I spawn linked actors at runtime?#
Yes, with navigation configured to update during play. Use Runtime Generation: Dynamic.
Why does the arc show before I build navigation?#
The arc is an editing aid. The AI still needs usable navigation at both endpoints.
Can I move the agent myself?#
Yes. Set Traversal to None, start movement in On Smart Link Reached, and resume path following after crossing.
How do I remove the plugin from a project?#
Remove its Nav Link Proxy components from your Blueprints and save the affected assets before disabling or uninstalling the plugin.