Bulk Recompile

Recompile Blueprints, structs and enums in dependency order, with dry runs and per-asset results.

v1.2.0Editor plugin
  • UE 5.5–5.8
On this pageStart with an inspectionGuides

Recompile Blueprint assets, user-defined structs, and enums from one editor panel. Review each asset's result and save the changes needed before trying your build again.

Start with an inspection#

Open Tools → Bulk Recompile, enable Dry run, and choose Recompile Everything. Review the results before running with changes enabled.

Bulk Recompile is an editor tool. It does not repair broken gameplay logic or replace fixing compiler errors.

Guides#

For specific questions, visit the FAQ or Troubleshooting.

Documentation
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