Recompile Blueprint assets, user-defined structs, and enums from one editor panel. Review each asset's result and save the changes needed before trying your build again.
Start with an inspection#
Open Tools → Bulk Recompile, enable Dry run, and choose Recompile Everything. Review the results before running with changes enabled.
Bulk Recompile is an editor tool. It does not repair broken gameplay logic or replace fixing compiler errors.
Guides#
- Getting started: your first inspection and recompile.
- User manual: scope, actions, results, and cancellation.
- Settings: choose options for your project.
- Packaging workflow: work through stale-asset build failures.
- Results: understand success, errors, and skipped assets.
- Saving and recovery: backups, source control, and interrupted runs.
- Blueprint nodes: run a recompile from an Editor Utility Widget.
- Feature reference: every panel option, result status, and message.
For specific questions, visit the FAQ or Troubleshooting.