Bulk Recompile / Help

FAQ

v1.1.1Editor plugin
  • UE 5.5–5.8
On this pageWhich engine versions are supported?Does it work in a Blueprint-only project?Will it fix every packaging failure?Can I inspect without changing assets?Does it compile C++?Does it include Level Blueprints?Will it save my other work?Can I cancel?Does it run during Play In Editor?Where did the toolbar button go?

Which engine versions are supported?#

UE 5.5–5.8.

Does it work in a Blueprint-only project?#

Yes. Use the plugin build supplied for your engine version.

Will it fix every packaging failure?#

No. It helps with assets that need recompiling or resaving. Invalid graphs, unsupported types, and unrelated packaging problems still need their own fixes.

Can I inspect without changing assets?#

Yes. Enable Dry run. Disabling saving alone still allows compilation to change the current session.

Does it compile C++?#

No. It processes Blueprint-authored assets, structs, and enums.

Does it include Level Blueprints?#

No. Those compile with their levels.

Will it save my other work?#

Only processed assets are saved. If one already has unsaved edits, those edits are saved with it.

Can I cancel?#

Yes, from the progress dialog. Completed work remains; cancellation is not a rollback.

Does it run during Play In Editor?#

No. Stop the play session first.

Where did the toolbar button go?#

Open the panel through Tools → Bulk Recompile. It is also listed under Tools → Miscellaneous.

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