Which engine versions are supported?#
UE 5.5–5.8.
Does it work in a Blueprint-only project?#
Yes. Use the plugin build supplied for your engine version.
Will it fix every packaging failure?#
No. It helps with assets that need recompiling or resaving. Invalid graphs, unsupported types, and unrelated packaging problems still need their own fixes.
Can I inspect without changing assets?#
Yes. Enable Dry run. Disabling saving alone still allows compilation to change the current session.
Does it compile C++?#
No. It processes Blueprint-authored assets, structs, and enums.
Does it include Level Blueprints?#
No. Those compile with their levels.
Will it save my other work?#
Only processed assets are saved. If one already has unsaved edits, those edits are saved with it.
Can I cancel?#
Yes, from the progress dialog. Completed work remains; cancellation is not a rollback.
Does it run during Play In Editor?#
No. Stop the play session first.
Where did the toolbar button go?#
Open the panel through Tools → Bulk Recompile. It is also listed under Tools → Miscellaneous.