Mesh Instancer

Convert repeated mesh components into instances, edit individual pieces and break them back into separate components.

v1.2.0Editor plugin
  • UE 5.5–5.8
On this pageWork from the Components panelLearn the workflow

Convert repeated static mesh components into instanced mesh components, edit individual instances, and break selected pieces back into ordinary components when needed.

Work from the Components panel#

Select mesh components in an Actor Blueprint or a level actor's Details panel. Choose Convert to Instanced Mesh, review the proposed result, and convert.

The plugin keeps the pieces in place and reports skipped components. It is an editor tool; the resulting mesh components can be used in a packaged game.

Learn the workflow#

See the FAQ or Troubleshooting for unavailable actions, selection issues, or unexpected conversion results.

Documentation
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