Convert repeated static mesh components into instanced mesh components, edit individual instances, and break selected pieces back into ordinary components when needed.
Work from the Components panel#
Select mesh components in an Actor Blueprint or a level actor's Details panel. Choose Convert to Instanced Mesh, review the proposed result, and convert.
The plugin keeps the pieces in place and reports skipped components. It is an editor tool; the resulting mesh components can be used in a packaged game.
Learn the workflow#
- Getting started: convert a small repeated assembly.
- User manual: conversion choices, results, and preferences.
- Preparing a conversion: original components, graph references, and skip reasons.
- Editing instances: select, move, duplicate, and inspect pieces.
- Breaking out components: restore separate components for all or part of a group.
- Feature reference: menu entries, conversion rules, panel controls, every setting, and every message.
See the FAQ or Troubleshooting for unavailable actions, selection issues, or unexpected conversion results.