Mesh Instancer / Help

Troubleshooting

v1.2.0Editor plugin
  • UE 5.5–5.8
On this pageConvert to Instanced Mesh is missingConvert is disabled in the dialogMore groups appear than expectedA component with children is skippedPainted detail is missingI cannot click an instanceThe panel shows another componentDragging moves the instances instead of the componentBreaking out pieces creates overlapping copiesBlueprint references break after conversion

Convert to Instanced Mesh is missing#

Select a plain static mesh component with a mesh assigned. Already-instanced, empty, or non-mesh components do not offer the conversion.

Convert is disabled in the dialog#

Read the skip reasons. Root, inherited, painted, or otherwise unsuitable components may leave nothing eligible. Also check Minimum Instances.

More groups appear than expected#

Compare the selected meshes, material overrides, mirroring, and collision settings. The dialog shows each proposed result.

A component with children is skipped#

Include eligible children in the conversion, or untick Delete original components. Review the hierarchy before proceeding.

Painted detail is missing#

Components with painted vertex colors should normally be skipped. If Skip Meshes With Vertex Colours was disabled, use Undo and retain those painted components.

I cannot click an instance#

Use Enable Instance Editing or press Enable in the Mesh Instances panel. For the level viewport, also check Project Settings → Editor → Level Editor → Enable viewport static mesh instance selection.

The panel shows another component#

Use Show Instances on the intended component. An open Blueprint editor with an instanced component selected keeps pulling the panel back to that component: deselect it there, or turn off Panel Follows Selection.

Dragging moves the instances instead of the component#

Check instance selection and Highlight All When Component Selected. Selected instances receive the gizmo edit.

Breaking out pieces creates overlapping copies#

For a partial break, leave Remove the instances that were broken out enabled. Otherwise both the source instances and the new components remain visible.

Blueprint references break after conversion#

Review the dialog's graph-reference warnings. Update nodes that referred to deleted originals, or undo and choose a smaller conversion.

For further help, send Support plugin and engine versions, the selected component types, dialog messages, relevant preferences, and before/after screenshots.

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