Install and enable#
Use the plugin package for your installed engine version. Supported versions: UE 5.5–5.8.
- Install the plugin using the instructions supplied with your purchase.
- Open your project and go to Edit → Plugins.
- Search for the plugin by name and enable it.
- Restart the editor if prompted.
Convert a small assembly#
- Open an Actor Blueprint containing repeated static mesh components.
- Select the components in the Components panel.
- Right-click and choose Convert to Instanced Mesh.
- Choose Hierarchical Instanced Static Mesh or Instanced Static Mesh.
- Review the components to create, skipped components, and graph-reference warnings.
- Choose whether to delete the original components, then press Convert.
The visible assembly should stay in place. If originals are kept, they are hidden and their collision is disabled. Use Ctrl+Z if the result is not what you intended.
Compile and save the Blueprint after checking it.
Move one instance#
Click an individual instance in the viewport and drag its gizmo. Right-click its component and choose Show Instances, or open Tools → Mesh Instances, to inspect the instance list.
If the panel says instances cannot be clicked yet, press Enable.
Separate one piece again#
Select the instance and choose Break to Static Mesh Components from the component's context menu. Review whether the dialog is breaking selected instances or the whole component.
See Breaking out components before processing a large group.