Add navigation links to Blueprint actors, position their endpoints in the viewport, and choose how AI crosses gaps or controlled passages.
Add a link where it belongs#
Use Add Component → Navigation → Nav Link Proxy in an Actor Blueprint. Each component has its own endpoints, so one actor can carry several links.
Simple links describe a walking connection. Smart links support runtime enable/disable controls, events, and built-in Jump or Teleport traversal.
Practical guides#
- Getting started: place and test your first link.
- User manual: choose link type, direction, and traversal.
- Jumps and gaps: get an AI across an obstacle.
- Doors and spawned links: control a route during play.
- Settings: endpoints, areas, drawing, and obstacles.
- Blueprint nodes: every node, event, and readable setting.
- Feature reference: defaults, handles and arcs, navigation updates, and messages.
Visit the FAQ or Troubleshooting when the AI ignores a link or takes an unexpected route.