Blueprint Nav Link / Start here

User manual

v1.2.0Runtime plugin
  • UE 5.5–5.8
On this pageChoose a link typePosition endpointsChoose traversalEnable and disableUse events

A component can have several simple links and one smart link.

Simple links provide point-to-point walking connections with direction and area settings. Smart links can be enabled or disabled during play, fire events, and use built-in traversal.

For a gap requiring a jump, use the smart link and remove redundant simple links.

Position endpoints#

Select the component and drag its endpoint handles. Endpoints move with the component. Compile and save the Blueprint after editing.

Simple-link endpoints and smart-link endpoints are separate. Copy End Points From Simple Link places the smart link at the first simple link's endpoints.

Choose traversal#

Mode Use
Jump Carry a Character over a gap. Other pawns are teleported.
Teleport Move immediately to the far end.
None Let the agent walk or supply your own movement.

Jump Arc adjusts the jump height. Test the route for collision with railings, ceilings, or ledges.

Enable and disable#

Use Set Smart Link Enabled to change whether the smart link is open. Its Disabled Area Class should be Null when disabled means impassable.

Use events#

On Smart Link Reached is useful for effects or starting your own traversal. On Smart Link Traversal Finished signals built-in traversal completion.

If your Blueprint moves the agent itself, choose None, start movement immediately, and call Resume Path Following once the agent is across.

Documentation
↑ ↓ Navigate ↵ Openesc Close