Blueprint Nav Link / Guides

Settings

v1.2.0Runtime plugin
  • UE 5.5–5.8
On this pageSimple linksSmart linkTraversalOptional obstacleDrawingRuntime navigation

Each entry under Navigation → Links has left and right endpoints, direction, area class, and supported-agent settings.

Snap Radius allows an endpoint to connect to nearby navigation. First position the endpoint correctly; increase this only when needed. Snap Height controls the vertical allowance when enabled. These settings apply to simple links; smart link endpoints must be placed on the navigation surface.

Setting Use
Use Smart Link Add the smart link to the component. To open or close it during play, use Link Enabled or Set Smart Link Enabled.
Smart Link Start / End Position its endpoints.
Smart Link Direction Allow both directions or one direction.
Link Enabled Choose the initial open state.
Enabled Area Class Area used while open.
Disabled Area Class Use Null for an impassable closed state.
Smart Link Supported Agents Limit which navigation agents can use it.

Traversal#

Choose Jump, Teleport, or None. For Jump, Jump Arc sets the arc: lower values are higher and steeper, higher values flatter and faster. Jump Timeout limits how long a jump can take; after it, the Character falls normally and resumes its path.

Optional obstacle#

Create Box Obstacle is useful when a doorway's normal navigation would bypass the smart link. Set its offset and extent to cover the intended passage, then inspect the navigation result.

Drawing#

Check Draw Links In Editor Viewports in Project Settings → Plugins → Blueprint Nav Link if arcs are hidden. Draw Disabled Smart Links controls whether closed smart links are drawn. A component with no simple links and Use Smart Link off has nothing to draw.

Runtime navigation#

For links spawned during play, use a navigation mesh with Runtime Generation: Dynamic and test in the actual level.

Documentation
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