Which engine versions are supported?#
UE 5.5–5.8.
Does it work in a Blueprint and on a level actor?#
Yes. Use the relevant Components panel.
Does it combine different meshes into one mesh asset?#
No. It creates instanced components from compatible repeated pieces; it is not a mesh-merging tool.
Why did the conversion create several components?#
Differences such as meshes, material overrides, mirroring, or collision settings can require separate groups. Review the dialog.
Can I keep the original components?#
Yes. Untick Delete original components. Retained originals are hidden with collision disabled.
Can I undo a conversion?#
Yes. The conversion is one Undo step.
Can I move individual instances afterwards?#
Yes. Enable instance editing and use the viewport or Mesh Instances panel.
Can I break out just one instance?#
Yes. Select it first, then use Break to Static Mesh Components.
Are painted vertex colors preserved per instance?#
No. Painted components are skipped by default. Disabling that protection loses the paint.
Does the plugin ship with the game?#
No. The editor tool produces standard Unreal components that can be used in the packaged game.
Does converting guarantee faster gameplay?#
No. Measure the result in your scene, with its actual rendering and gameplay workload.