Bulk Recompile / Start here

Getting started

v1.1.1Editor plugin
  • UE 5.5–5.8
On this pageInstall and enableInspect your projectRun with changes enabled

Install and enable#

Use the plugin package for your installed engine version. Supported versions: UE 5.5–5.8.

  1. Install the plugin using the instructions supplied with your purchase.
  2. Open your project and go to Edit → Plugins.
  3. Search for the plugin by name and enable it.
  4. Restart the editor if prompted.

Inspect your project#

  1. Save your current work and make a backup or source-control checkpoint.
  2. Stop Play In Editor.
  3. Open Tools → Bulk Recompile. It is also listed under Tools → Miscellaneous.
  4. Leave plugin and engine content excluded for a first project-only run.
  5. Enable Dry run and choose Recompile Everything.
  6. Read the summary and enable Problems only.

A dry run inspects assets without compiling or saving them. It cannot predict every problem a real compile may encounter.

Run with changes enabled#

Turn off Dry run, leave Save assets when finished enabled, and keep Skip structs that would crash the editor enabled. Choose Recompile Everything and read the confirmation.

Review errors and save failures before packaging again. Double-click a result to open the asset.

Only processed assets are saved, but this includes any unsaved edits already present in those assets. See Saving and recovery.

Documentation
↑ ↓ Navigate ↵ Openesc Close