Which engine versions are supported?#
UE 5.5–5.8.
Does scanning change anything?#
No. Changes happen only when you apply an action.
Does it ship with the game?#
No. Tick Audit is an editor tool.
Can I undo a bulk action?#
Yes. Ctrl+Z undoes the action. Check any affected assets and save the resulting state as needed.
Are maps saved automatically?#
No. Changed Blueprints can be saved automatically, but maps are left for you to save.
Does fixing an unused Event Tick always stop ticking?#
No. A parent class or other required behavior may still supply tick.
Why are some rows read-only?#
Some entries are informational or protected because changing their inherited behavior may be unsafe. Hover the checkbox for the reason.
Is Live cost the whole frame time?#
No. It measures tick work within its scope. Use a broader profiler for complete frame analysis.
Can I compare multiplayer instances?#
Yes, for Play In Editor worlds available in the same process. Choose the world in the Live view.
Where are Animation Blueprints?#
Review their Skeletal Mesh component under the owning actor rather than looking for a normal Actor Blueprint row.