Tick Audit / Help

FAQ

v1.2.0Editor plugin
  • UE 5.5–5.8
On this pageWhich engine versions are supported?Does scanning change anything?Does it ship with the game?Can I undo a bulk action?Are maps saved automatically?Does fixing an unused Event Tick always stop ticking?Why are some rows read-only?Is Live cost the whole frame time?Can I compare multiplayer instances?Where are Animation Blueprints?

Which engine versions are supported?#

UE 5.5–5.8.

Does scanning change anything?#

No. Changes happen only when you apply an action.

Does it ship with the game?#

No. Tick Audit is an editor tool.

Can I undo a bulk action?#

Yes. Ctrl+Z undoes the action. Check any affected assets and save the resulting state as needed.

Are maps saved automatically?#

No. Changed Blueprints can be saved automatically, but maps are left for you to save.

Does fixing an unused Event Tick always stop ticking?#

No. A parent class or other required behavior may still supply tick.

Why are some rows read-only?#

Some entries are informational or protected because changing their inherited behavior may be unsafe. Hover the checkbox for the reason.

Is Live cost the whole frame time?#

No. It measures tick work within its scope. Use a broader profiler for complete frame analysis.

Can I compare multiplayer instances?#

Yes, for Play In Editor worlds available in the same process. Choose the world in the Live view.

Where are Animation Blueprints?#

Review their Skeletal Mesh component under the owning actor rather than looking for a normal Actor Blueprint row.

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