The Classes view is empty#
Change the filter from Ticking to All, confirm the scan folders, and press Scan. Enable Level or Widget Blueprints if needed.
A Blueprint is not listed#
Check the folder and asset type. Tick Audit scans Actor and Actor Component Blueprints, plus the optional Level and Widget entries. Animation Blueprint work is associated with its Skeletal Mesh component.
A checkbox is disabled#
Hover it to read the reason. Some component or inherited tick settings are protected. Do not change the parent-safety preferences without understanding the effect.
Disable tick did not keep a component off#
Check the component's Auto Activate setting and any Blueprint logic that enables it during play. Turn Auto Activate off only if the component should not activate itself.
The view says Blueprints changed since the scan#
Scan again after compiling or changing Blueprints elsewhere in the editor.
A changed Blueprint has compile errors#
Open the named Blueprint and correct its graph errors. The tick change was still applied and may have been saved.
Live cost is empty#
Start Play In Editor and check Measure During Play In Editor in preferences. Press Measure if automatic measurement is off. Confirm your world selection and filters.
The viewport shows a profiling warning#
The engine may display PROFILING WITH AI LOGGING ON! while measurement is active. Pause measurement to stop collecting. The warning alone does not mean the Visual Logger is recording.
Numbers differ from another profiler#
Check that the views cover the same world and time window. Tick Audit does not measure all frame work. Use the same scene and actor counts when comparing runs.
For unresolved issues, send Support the view, filters, settings, plugin and engine versions, and a screenshot or copied result.