Tick Audit / Start here

Getting started

v1.1.0Editor plugin
  • UE 5.5–5.8
On this pageInstall and enableScan a folderFix an unused Event TickMeasure a session

Install and enable#

Use the plugin package for your installed engine version. Supported versions: UE 5.5–5.8.

  1. Install the plugin using the instructions supplied with your purchase.
  2. Open your project and go to Edit → Plugins.
  3. Search for the plugin by name and enable it.
  4. Restart the editor if prompted.

Scan a folder#

  1. Open Tools → Tick Audit, or Tools → Audit → Tick Audit.
  2. In Classes, choose a folder under Where to look.
  3. Press Scan.
  4. Enable Problems only to focus on findings.
  5. Double-click a row to inspect its Blueprint.

You can also right-click a Content Browser folder and choose Audit Tick in Folder.

Fix an unused Event Tick#

Review a Ticks for nothing finding. Check the row, press Fix unwired Event Tick, and read the confirmation before applying.

Changed Blueprints are compiled and saved when saving is enabled. Ctrl+Z undoes the action. Maps are not saved automatically.

Measure a session#

Switch to Live cost (Play In Editor) and start playing. With the default setting, the open tab measures automatically.

Compare ms/frame and Event Tick ms, then stop playing. The results remain visible, and Last PIE ms is available in Classes.

See Measuring a session before interpreting the figures as a whole-game performance score.

Documentation
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