Install and enable#
Use the plugin package for your installed engine version. Supported versions: UE 5.5–5.8.
- Install the plugin using the instructions supplied with your purchase.
- Open your project and go to Edit → Plugins.
- Search for the plugin by name and enable it.
- Restart the editor if prompted.
Scan a folder#
- Open Tools → Tick Audit, or Tools → Audit → Tick Audit.
- In Classes, choose a folder under Where to look.
- Press Scan.
- Enable Problems only to focus on findings.
- Double-click a row to inspect its Blueprint.
You can also right-click a Content Browser folder and choose Audit Tick in Folder.
Fix an unused Event Tick#
Review a Ticks for nothing finding. Check the row, press Fix unwired Event Tick, and read the confirmation before applying.
Changed Blueprints are compiled and saved when saving is enabled. Ctrl+Z undoes the action. Maps are not saved automatically.
Measure a session#
Switch to Live cost (Play In Editor) and start playing. With the default setting, the open tab measures automatically.
Compare ms/frame and Event Tick ms, then stop playing. The results remain visible, and Last PIE ms is available in Classes.
See Measuring a session before interpreting the figures as a whole-game performance score.