Which engine versions are supported?#
UE 5.5–5.8.
Where do I paste?#
In an Actor Blueprint's Components panel, or a selected level actor's Details → Components list.
Why does copying from the Content Browser not work?#
This workflow starts with placed actors selected in the level. Asset selection is different content.
Does it keep meshes and material overrides?#
Yes. Review the pasted result and notification.
Can I copy Blueprint actors with behavior?#
Yes. Keep Blueprint Actors set to Child Actor Component.
What does Flatten To Components omit?#
The original actor's graph behavior. Use it when you want editable pieces rather than the actor's logic.
Are attachments preserved?#
Attachments within the copied set are preserved, and a parent that was not copied is not retained. Blueprint actors kept as child actor components paste at the top level, and actors attached to them paste unattached; re-attach them in the Components panel if needed.
Do actor-reference variables follow the copied actors?#
Not generally. Review those variables separately; attachments are not the same as actor references.
Does the pivot rotate my assembly?#
No. Pivot choices reposition the group without rotating it.
Can I undo the paste?#
Yes. Use Ctrl+Z.
Is the plugin needed in the packaged game?#
No. Actor Paste is editor-only.