Save Game Inspector / Start here

Getting started

v1.2.0Runtime plugin
  • UE 5.5–5.8
On this pageInstall and enableOpen a saveUnderstand the badgesMake a test editRecover a renamed field

Install and enable#

Use the plugin package for your installed engine version. Supported versions: UE 5.5–5.8.

  1. Install the plugin using the instructions supplied with your purchase.
  2. Open your project and go to Edit → Plugins.
  3. Search for the plugin by name and enable it.
  4. Restart the editor if prompted.

Open a save#

  1. Choose Tools → Save Game Inspector.
  2. Double-click a file in the list, or use Open to choose a .sav file.
  3. Read the class and Save Data Version in the header.
  4. Expand the fields and review Issues below the tree.

You can also drag a save file onto the tab. Add Folder includes another location in the list.

Understand the badges#

  • file: the file contains this value.
  • default: the displayed value comes from the class default.
  • edited: you changed this value.
  • PIE only: it loads in this editor but may be lost in a packaged game.

The Feature reference lists all eight badges.

Keep Issues on Packaged game when checking what players will receive.

Make a test edit#

Change one field and use Save As to create a separate test file. Compare With lets you compare it with the original.

Before saving over an existing file, review any warning about lost fields or a changed class.

Recover a renamed field#

Select the issue and choose Add Rename Rule.... Then use Migrate to apply it to the open copy and compare the result; use Reload to discard it. Your game must use a Load Game From Slot (Migrated) node for that recovery during play.

Follow Recovering older saves for the complete workflow.

Documentation
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