Save Game Inspector / Guides

Testing a save in play

v1.2.0Runtime plugin
  • UE 5.5–5.8
On this pagePlay a fileIf a session is already runningInspect live valuesCompare two momentsKeep the test representative

Play a file#

  1. Open the save and press Play.
  2. Pick the slot your game actually loads.
  3. Leave Put the slot's own file back when Play In Editor ends enabled.
  4. Choose whether to use unsaved edits from the inspector.
  5. Start the session.

The chosen file is supplied to that slot for the test. The original slot file is restored after the session when restoration is enabled.

If a session is already running#

Use Write To Slot Now. The game sees the file on its next load; writing a slot does not automatically reload an object the game already holds.

Inspect live values#

Double-click an entry under Live (Play In Editor). Changes affect the running game's save object immediately. Live edits cannot be undone.

Use Snapshot to capture a separate copy for comparison or saving. When the session ends, the live tab becomes a snapshot of the last state.

Compare two moments#

Use Compare With to inspect a live object beside a file or snapshot. Select a difference to find it in both views.

Keep the test representative#

Confirm the game's slot name and load node. If you are testing field recovery, the game needs a Migrated load node. Repeat important checks in a packaged build because editor loading can hide rename problems.

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