Which engine versions are supported?#
UE 5.5–5.8.
Can it open a save whose class is missing?#
The Raw view can show saved values. Use Decode As to inspect the file with a class you select, and review differences before saving.
Why does a field show default?#
The file has no saved value for that field, so the class default is displayed.
Does opening a save change it?#
No. Writing the file is a separate Save or Save As action.
Will a rename rule work with the normal load node?#
Use a Migrated load node for the plugin's recovery rules and migration steps.
Do I need a different save node?#
No. Continue using Save Game To Slot.
Can I compare files from different save versions?#
Yes. Use Compare With and review the field and header differences.
Can I undo live edits?#
No. Live edits change the running object immediately. Make a snapshot when you need a separate copy.
Does each SaveGame class have its own version?#
Yes, once you run New Save Version for it. Until then it uses the project-wide version, which is usually 0.
Why test a packaged build too?#
The editor can load some renamed values that a packaged game would lose. Check the Packaged game Issues view and test the actual game.