Blueprint Physics Volume / Start here

Getting started

v1.2.0Runtime plugin
  • UE 5.5–5.8
On this pageInstall and enableMake a swimming areaCheck the resultTry a low-gravity area

Install and enable#

Use the plugin package for your installed engine version. Supported versions: UE 5.5–5.8.

  1. Install the plugin using the instructions supplied with your purchase.
  2. Open your project and go to Edit → Plugins.
  3. Search for the plugin by name and enable it.
  4. Restart the editor if prompted.

Make a swimming area#

  1. Open an Actor Blueprint.
  2. Choose Add Component → Physics Volume Box.
  3. Set Box Extent or resize the box in the viewport.
  4. Under Physics Volume, enable Water Volume.
  5. Compile and save the Blueprint.
  6. Place it in a level and test a swimming-capable Character in Play In Editor.

The wireframe shows the affected space. For a pool, align the box's top edge with the intended water surface. A water volume controls movement; add your own visible water surface separately.

Check the result#

The effect is active during play, not in the Blueprint preview. If nothing happens, confirm Enabled is on and Physics Volume Collision overlaps the Character's channel.

Leave Filter → Mode on Ignore Listed Actors with an empty list for this first test.

Try a low-gravity area#

Add a Physics Volume Sphere, set Gravity Mode to Scale World Gravity, and set Gravity Scale to 0.2. Test it with a Character moving through the sphere.

See Water and gravity for choosing the movement settings.

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