Can I use it in a Blueprint-only project?#
Yes. You do not need to write C++ to search your assets and Blueprints.
Which engine versions are supported?#
UE 5.5–5.8. Quick Search runs in the Windows editor.
Does it ship with my game?#
No. Quick Search is an editor tool.
Does it find every node call?#
It finds declarations and comments. Use Find in Blueprints to find every place a node is called.
Can I change the shortcuts?#
Yes. Open Editor Preferences → General → Keyboard Shortcuts → Quick Search.
Why do assets appear before functions?#
Assets are prioritized by default. Use f: for functions, or adjust Kind Weights in Quick Search preferences.
Does it find actors and gameplay tags?#
Yes. Use l: for actors in the open level and g: for gameplay tags.
Why is my new function missing?#
Compile its Blueprint and allow any initial search preparation to finish.
Does it remember recent destinations?#
Yes. Open an empty search to see recent destinations.