Which engine versions are supported?#
UE 5.5–5.8.
Does it replace Unreal Data Tables?#
No. It adds Blueprint workflows for standard Data Tables.
Can I use it in a packaged game?#
Yes, on Windows, macOS, and Linux. It supports runtime gameplay as well as editor tools.
Can I query nested structs?#
Yes. Use a dotted path such as Stats.Power.
Can paths access arrays, maps, sets, or referenced objects?#
No. Use separate Blueprint logic for those cases.
Why do queries return row names?#
Row names work with standard Data Table lookup nodes and can be sorted, combined, and passed between query steps.
Does Success mean rows were found?#
No. Check the returned count or matching row names as well.
Which node should I use for several conditions?#
Use Query Data Table Rows with the type-specific condition builders.
Can I repeat a random result?#
Use a seeded random node with the same seed and candidate data.
Are cached results kept after restarting?#
No. Run the query again in the new session.