Data Table Extensions / Help

FAQ

v1.3.1Runtime plugin
  • UE 5.5–5.8
On this pageWhich engine versions are supported?Does it replace Unreal Data Tables?Can I use it in a packaged game?Can I query nested structs?Can paths access arrays, maps, sets, or referenced objects?Why do queries return row names?Does Success mean rows were found?Which node should I use for several conditions?Can I repeat a random result?Are cached results kept after restarting?

Which engine versions are supported?#

UE 5.5–5.8.

Does it replace Unreal Data Tables?#

No. It adds Blueprint workflows for standard Data Tables.

Can I use it in a packaged game?#

Yes, on Windows, macOS, and Linux. It supports runtime gameplay as well as editor tools.

Can I query nested structs?#

Yes. Use a dotted path such as Stats.Power.

Can paths access arrays, maps, sets, or referenced objects?#

No. Use separate Blueprint logic for those cases.

Why do queries return row names?#

Row names work with standard Data Table lookup nodes and can be sorted, combined, and passed between query steps.

Does Success mean rows were found?#

No. Check the returned count or matching row names as well.

Which node should I use for several conditions?#

Use Query Data Table Rows with the type-specific condition builders.

Can I repeat a random result?#

Use a seeded random node with the same seed and candidate data.

Are cached results kept after restarting?#

No. Run the query again in the new session.

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